the 3d graphics are organized in scenes which can be switched, positioned and rotated. OSC messages are composed of **/3d //command number//** while number is usually a float Available commands are: **backgroundRed //0.-100.//** influences the color of the background by setting the red part of it, number is a float between 0. and 100.. **backgroundGreen //0.-100.//** controls the green part of the background, number is a float between 0. and 100.. **backgroundBlue //0.-100.//** sets the blue part of the backgroundcolor, number is a float between 0. and 100.. **backgroundAlpha //0.-100.//** sets the opacity of the background. 3D scenes can be made to have no background so that they float over the commandline interface. Number is a float between 0. and 100.. **loadModel //filename sceneID//** loads a .obj along with its material / texture in the scene with the given ID. Both parameters are strings **scene //sceneID//** switches through the 3D scenes. The sceneID is a string, if no scene for that ID is found, no object will be displayed **removeScene //sceneID//** removes the scene **posX //float//** positions the 3D scene horizontal, the screen is usually covered from -20. to 20.. **posY //float//** positions the 3D scene vertically, the screen is usually covered from -20. to 20.. **posZ //float//** positions the 3D scene on the depth axe, the screen is usually covered from -20. to 20., the result is for now close to the scale **scale //float//** scales the 3D scene **rotationX //0.-360.//** rotates the 3D around the x axe, number is a float between 0. and 360. **rotationY //0.-360.//** rotates it around the y axe with degrees specified in the float between 0. and 360. **rotationZ //0.-360.//** rotates the 3D scene around the z axe. Number is a float between 0. and 360